Psychochild's Blog

A developer's musings on game development and writing.

13 August, 2015

Comments are broken for now. D:
Filed under: — Psychochild @ 9:28 PM

Comments are broken. I don’t know what’s wrong, but I suspect it might be something where the comment IDs are nearing 2 million. Long running blog + lots of spammers = big numeric IDs. Or it could be some problem with the database size.

I’ll poke at it more in detail when I have some time tomorrow or over the weekend. For now, if you really want to comment, I might recommend following me on Google+ where I’ve been cross-posting about the blog posts.

And, if anyone has any experience with WordPress and this particular error, let me know. The symptom is that submitting a comment seems to not do anything. I’ve disabled all the plugins and that did nothing. My preview plugin lets you preview the comment, but shows a comment ID that seems rather odd given that no new comments are coming in.

If you have any ideas, email me:

Social Media: tribalism and signalling
Filed under: — Psychochild @ 6:16 AM

Blaugust, day 13

Today, we’ll look at one of the biggest problems on social media: tribalism. People like to belong to groups, and social media has made it easier than ever to demonstrate allegiance to a particular group.

And this creates a lot of problems when it comes to actually communicating on the internet.

12 August, 2015

Social Media: your best foot forward
Filed under: — Psychochild @ 6:59 AM

Blaugust, day 12

Today we’ll discuss the issue of “projecting” in social media. Some people like to think of social media as this free and open communication medium where people can be themselves. The reality is that a lot of our images are carefully groomed and massaged to put our best foot forward.

11 August, 2015

Social Media: it leads to the dark side
Filed under: — Psychochild @ 6:40 AM

Blaugust, day 11

As I said yesterday, a lot of the worst things about social media are self-inflicted, mostly about the behavior online. I’m not just talking about trolls; they’ve been around since early the early days of the internet. Rather, I want to talk about some of the psychological quirks that serve us poorly in the age of hyper connectivity across the globe.

I’ll take a look at a lot of the worst of it in the remainder of this week. Today, let’s talk about anger!

10 August, 2015

Social Media: what gets promoted?
Filed under: — Psychochild @ 6:29 AM

Blaugust, Day 10

When I post here on my blog, I’m arguably promoting myself when I write here; the ads you see on my site generate very little income. These words belong to me as I pay the hosting, I write the words, I use software with a reasonable license.

But when I post a message on social media, how do my words get used? Arguably, I still own the words (depending on the EULA), but I’m at least letting someone else rent them out and profit from them. And, how they profit from those words influences how they treat me, my words, and topics that are important to me.

9 August, 2015

This week, analyzing social media
Filed under: — Psychochild @ 8:27 AM

Blaugust, day 9

Entering the second full week of Blaugust, I’m going to switch topics for this week. I specifically want to look at social media. One reason I wasn’t posting on my blog so often is that I wanted to dive more into social media. But, that experience has left me with more problems than solutions.

8 August, 2015

Odds and Ends in the games I play
Filed under: — Psychochild @ 8:06 AM

Blaugust, day 8

So, it’s been a week mostly talking about Bartle player type perspectives on the games I play. Let me go into a few more small bits about the games I currently play to round out the week.

7 August, 2015

Killing in the games I play
Filed under: — Psychochild @ 6:28 AM

Blaugust, day 7

Time for the last Bartle category: Killers. I think this is the least understood and also the least catered to group. But, let’s take a look at what Killers are and what opportunities there are in the games I play.

6 August, 2015

Socialization in the games I play
Filed under: — Psychochild @ 6:21 AM

Blaugust, day 6

Next up on the Bartle chart, Socialization! I often rank high on the Socializer motivation, so being social in my MMOs is important to me. I play both FFXIV and DDO with people I know offline, so the social dimension is a little bit interesting for me.

5 August, 2015

Exploration in the games I play
Filed under: — Psychochild @ 6:33 AM

Blaugust, Day 5

Continuing with the Bartle theme, let’s take a look at the exploration options in the two MMOs I play currently. Again, we’ll see how the two games can offer very different experiences in the same category.

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