Psychochild's Blog

A developer's musings on game development and writing.

21 August, 2013

Interesting Mechanics: Reincarnation
Filed under: — Psychochild @ 12:59 PM

I hit a major milestone in with my main characters: I true reincarnated one of my characters. To those of you who haven’t played the game before, that might seem like an odd idea, but I think it’s actually a rather interesting and old idea.

Let’s take a closer look at it, shall we?
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13 August, 2013

The Standard Disclaimer
Filed under: — Psychochild @ 2:20 AM

As you might have heard, there was a little announcement last weekend about a game called EverQuest Next. They’re doing some particularly exciting things, and one of those things is emergent AI. There’s a little company called Storybricks who is working on that emergent AI. You might have heard of the company. (Protip: I work at Storybricks.)

On the bright side, it’s very exciting to be working on a groundbreaking title. On the other hand, I know from experience that I’m going to be watched a lot more closely and people will try to read into my words. An offhand phrase is interpreted as a solemn vow. (You old-school MMO people will remember the hilarity around Necromancy in Ultima Online.) So, let me post this disclaimer:

The opinions and points of view expressed in the posts on this site are my own and do not necessarily reflect the views of my employer or any company I am working with.

Further, unless I explicitly state so, nothing I post should be construed as a hint about EverQuest Next‘s design or content. (I don’t get the privilege of saying “just kidding” after making a controversial statement.) So, if I write an article supporting permadeath in Storybricks development, you should already know that EQN won’t have permadeath in it.

I know most of you are reasonable people, but I’m just trying to avoid any uncomfortable situations involving my words and a very talented team trying to blaze new territory. They already have a hard job, so I don’t want someone taking my words and making that job even harder.

Just stay tuned for something that will continue to amaze you.
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