Psychochild's Blog

A developer's musings on game development and writing.

29 July, 2013

Memory and Loot
Filed under: — Psychochild @ 1:06 AM

It’s been a busy few weeks. I’m chugging along on a project I’m not quite ready to talk about yet. During my free time, I’ve been indulging in Borderlands 2. Of course, I’ll try to pretend that playing the game is an important reason for doing a blog post. ;) As I’ve been playing, two things have stuck out: how unreliable memory is and what makes a good loot system.

Let’s take a look at these two elements in more detail.
(more…)

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