Psychochild's Blog

A developer's musings on game development and writing.

29 July, 2013

Memory and Loot
Filed under: — Psychochild @ 1:06 AM

It’s been a busy few weeks. I’m chugging along on a project I’m not quite ready to talk about yet. During my free time, I’ve been indulging in Borderlands 2. Of course, I’ll try to pretend that playing the game is an important reason for doing a blog post. ;) As I’ve been playing, two things have stuck out: how unreliable memory is and what makes a good loot system.

Let’s take a look at these two elements in more detail.
(more…)

3 July, 2013

Double Fine stuck in the publisher mindset
Filed under: — Psychochild @ 4:42 PM

I’ve been super-busy with work, but I was putting together a more design-focused blog post. However,recent news has cried out for a response. It’s a tale of woe in the business of game development, when a company ignores the business realities in the tumultuous reality of game development.

Let’s see what happens when a developer used to working with publishers instead tries goes indie.
(more…)

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