Psychochild's Blog

A developer's musings on game development and writing.

20 May, 2013

Fun vs. satisfaction
Filed under: — Psychochild @ 11:32 AM

Games are supposed to be fun, duh. It seems to be a regular comment that if something isn’t fun, it should be removed from a game. Why are game developers so stupid to leave in systems that nobody finds fun? Or, just look at those EEEEEVIL free-to-play games with their “pay to win” strategies, forcing people to pay money to avoid the parts that aren’t fun, amirite?

Except, there’s a good reason why games have parts that don’t seem fun on the surface, but that build a long-term feeling of satisfaction. Let’s take a look at satisfaction and why it matters in games.
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1 May, 2013

We all need Camelot Unchained to succeed
Filed under: — Psychochild @ 9:21 AM

So, Camelot Unchained is on the cusp of meeting its goal. As I write this, it needs just over $150,000 in 23 hours right now.

http://www.kickstarter.com/projects/13861848/camelot-unchained

The success of this campaign will have tremendous ramifications on future MMO projects. I encourage you to support it.
(more…)

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