Psychochild's Blog

A developer's musings on game development and writing.

24 December, 2012

Happy Holidays to everyone
Filed under: — Psychochild @ 12:40 PM
(This post has been viewed 3780 times.)

Hope the holidays are treating you well. In game, I hope you're getting all the toys your MMO of choice is offering. In the offline world, I hope you're in contact with the people you care about.

I'm going to be traveling to visit family over the next week, and won't be back until after the new year. Posting and replies to messages might be slow, well slower than usual. But, I'll try to work on my usual annual post summarizing the previous year and looking forward to the next.

Thanks for reading, and a special thanks to everyone who comments. I always say the comments are my favorite part of this blog.
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9 December, 2012

How to design a game economy
Filed under: — Psychochild @ 5:14 PM
(This post has been viewed 16235 times.)

Okay, I made a big deal about the economy of Guild Wars 2 and how I did not view it as a fun system supporting to the game. Given that there was a lot of discussion about this, and that I'm an MMO designer, I figured I should post something detailing what should go into the design of an MMO economy.

What are the goals of economic design? What are the important factors? What should be avoided?
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