Hooray Steam sales! It gives me a convenient excuse to buy a game I’ve had my eye on for a while: Legend of Grimrock. My Storybricks co-conspirator Stéphane Bura had gotten the game near when it launched, and I made up my mind to take a look at the game when I got a chance. The Steam sale was that chance.
I’m a big fan of older RPGs, especially the ones based on grid movement. So, this last weekend I played through the entire game. Twice. So, yeah, I enjoyed it.
Let’s take a look at some of the interesting design lessons we can take from this?