Psychochild's Blog

A developer's musings on game development and writing.

21 April, 2012

Precise terminology, or: a game vs. a toolset
Filed under: — Psychochild @ 4:16 PM

I feel like I should write a standard excuse for my sporadic blogging. Something I can cut and paste whenever I finally do sit down to write something. Doing actual creative and innovative work tends to tame my ranty side. The Storybricks project has been demanding a lot of attention.

But, I haven’t forgotten you, brave people who still have this blog in your RSS reader, or who haven’t removed me from Twitter yet, or those of you who notice when I post on Google+. Let me expound a bit about why Storybricks is a toolset and not a game (even if I mess up and use the wrong term sometimes).

1 April, 2012

My new writing gig
Filed under: — Psychochild @ 11:24 AM

Well, good news and bad news. Let’s get the bad news out of the way first: I’m stepping back from my responsibilities on Storybricks. Frankly the work was too creative and rewarding. As I get older, I realize that I really just want to have a cubicle somewhere and try to do as little work as possible. Preferably a job where I can be a raging asshole after making a lot of money being acquired by a company that is totally not evil and doesn’t attract assholes.

Anyway, the good news is that I’ve landed a new gig at Bioware. Spoiler alert: it has to deal with Mass Effect 3!

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