Psychochild's Blog

A developer's musings on game development and writing.

27 November, 2011

Weekend Design Challenge: More tweaks

Last time we were left with a sticky balancing issue of how many feats to give out. Paladins were feat starved, whereas a Sorcerer had plenty of feats to go around. This week I’ll provide some thoughts about how to tackle this to try to bring some balance to the system and some other considerations.
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