It’s funny the things that developers get fixated on in games. One persistent worry is of “twinking” or “power leveling”, the process of giving items or helping other people to a level beyond their own. There seems to be this irrational fear of people somehow “not earning” the stuff they get in a game. This results in a lot of strange game mechanics that may seem typical for a long-time MMO player, but that may stick out as unusual for someone not already steeped into MMOs.
Let’s take a look at how it seems that some designers think sharing is a bad thing in MMOs.