Psychochild's Blog

A developer's musings on game development and writing.

27 November, 2011

Weekend Design Challenge: More tweaks

Last time we were left with a sticky balancing issue of how many feats to give out. Paladins were feat starved, whereas a Sorcerer had plenty of feats to go around. This week I’ll provide some thoughts about how to tackle this to try to bring some balance to the system and some other considerations.

23 November, 2011

LFM: Help Wanted!
Filed under: — Psychochild @ 2:38 AM

First, I have a bit of good news. Namaste landed a round of seed funding! That means we can do crazy things for a bit longer. It also means that someone who is willing to write a check believes in what we’re trying to do with Storybricks.

The even better news is that you can become a part of it. Namaste is looking to hire a few other people.

21 November, 2011

Weekend Design Challenge: Balancing with odds and ends

In the continuing saga of one peron’s mission to turn the d20 system into a classless system, we find ourselves with a question of balance. We’ve got a foundation laid, let’s take the next steps toward our goal.

18 November, 2011

Me talking, again!
Filed under: — Psychochild @ 2:10 PM

The fine chaps over at the Core Elements Podcast had me over to chat about games and talk a bit about Storybricks. It was a fun show, definitely looking forward to doing it again sometime in the future. :)

The information and audio is available here:

12 November, 2011

Weekend Design Challenge: To the points
Filed under: — Psychochild @ 3:59 PM

Last challenge, we were looking at the problems with using feats for making a classless d20 system. This week, we’ll look at some solutions.

6 November, 2011

News section added to sidebar
Filed under: — Psychochild @ 3:09 PM

This is mostly for people who use RSS, but I’ve added a little text widget on my site with current news. I’ll update that for news that doesn’t quite warrant a full post, like if I’m going to be out of town for business, etc. Yet another way you can stalk me without having to add me on a social network. :P

5 November, 2011

The importance of sharing
Filed under: — Psychochild @ 6:34 PM

It’s funny the things that developers get fixated on in games. One persistent worry is of “twinking” or “power leveling”, the process of giving items or helping other people to a level beyond their own. There seems to be this irrational fear of people somehow “not earning” the stuff they get in a game. This results in a lot of strange game mechanics that may seem typical for a long-time MMO player, but that may stick out as unusual for someone not already steeped into MMOs.

Let’s take a look at how it seems that some designers think sharing is a bad thing in MMOs.

1 November, 2011

I’m older, but what about wiser?
Filed under: — Psychochild @ 1:09 AM

In case you’re not properly stalking me on some social media site, it’s my birthday today. Hooray for not being dead yet!


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