Psychochild's Blog

A developer's musings on game development and writing.

6 October, 2011

To choose or not to choose
Filed under: — Psychochild @ 4:56 PM

A common game design mantra comes from Sid Meier, “A good game is a series of interesting choices.” Most designers hold this up as holy writ, saying that a game must give choices to the player in order to be considered a game.

But is this really the case? Can you have a game where you don’t have to make choices and still have fun?
(more…)

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