Psychochild's Blog

A developer's musings on game development and writing.

31 July, 2011

Weekend Design Challenge: First steps

Last week we set goals. This week we will take the first steps toward creating our classless system.

27 July, 2011

What I’ve been up to, and going to Gen Con!

As those of you who stalk me on different social media sites have probably noticed, I’ve been talking a lot more about my current work at Namaste Entertainment. I figured I’d go into more detail for those of you who still read old-fashioned things like blogs.

25 July, 2011

Weekend Design Challenge: Goals
Filed under: — Psychochild @ 12:32 AM

Last week we did our research, so this week we’ll set some goals for our design. Let’s do some planning for our design, and make a few hard decisions.

17 July, 2011

Weekend Design Challenge: Research
Filed under: — Psychochild @ 10:40 PM

Continuing the design of a classless d20 setting, this week we’ll look at research. Feel free to add your own in the comments if you found something interesting that I missed.

9 July, 2011

Weekend Design Challenge: the return!

So, I figured I’d pick a little project to get me to post more regularly on here. I figured it might be nice to give some of you a glimpse into how a design project might work. I’m putting this under the “Weekend Design Challenge” category, but the challenge is mostly for me to post more often. :)

The project is to turn the d20 system (used for Dungeons & Dragons 3.5 edition) into a classless system.

1 July, 2011

Fun vs. efficiency
Filed under: — Psychochild @ 7:49 PM

A few blog posts caught my attention recently that summed something I new on an intuitive basis: that there’s a conflict between fun and efficiency. It’s something that seems obvious after you think about it, but perhaps not immediately obvious to players or designers. So, let’s take a look at this a bit more and see how these two elements interact.

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