Psychochild's Blog

A developer's musings on game development and writing.

31 July, 2011

Weekend Design Challenge: First steps

Last week we set goals. This week we will take the first steps toward creating our classless system.
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27 July, 2011

What I’ve been up to, and going to Gen Con!

As those of you who stalk me on different social media sites have probably noticed, I’ve been talking a lot more about my current work at Namaste Entertainment. I figured I’d go into more detail for those of you who still read old-fashioned things like blogs.
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25 July, 2011

Weekend Design Challenge: Goals
Filed under: — Psychochild @ 12:32 AM

Last week we did our research, so this week we’ll set some goals for our design. Let’s do some planning for our design, and make a few hard decisions.
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17 July, 2011

Weekend Design Challenge: Research
Filed under: — Psychochild @ 10:40 PM

Continuing the design of a classless d20 setting, this week we’ll look at research. Feel free to add your own in the comments if you found something interesting that I missed.
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9 July, 2011

Weekend Design Challenge: the return!

So, I figured I’d pick a little project to get me to post more regularly on here. I figured it might be nice to give some of you a glimpse into how a design project might work. I’m putting this under the “Weekend Design Challenge” category, but the challenge is mostly for me to post more often. :)

The project is to turn the d20 system (used for Dungeons & Dragons 3.5 edition) into a classless system.
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1 July, 2011

Fun vs. efficiency
Filed under: — Psychochild @ 7:49 PM

A few blog posts caught my attention recently that summed something I new on an intuitive basis: that there’s a conflict between fun and efficiency. It’s something that seems obvious after you think about it, but perhaps not immediately obvious to players or designers. So, let’s take a look at this a bit more and see how these two elements interact.
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