31 July, 2011
27 July, 2011
As those of you who stalk me on different social media sites have probably noticed, I’ve been talking a lot more about my current work at Namaste Entertainment. I figured I’d go into more detail for those of you who still read old-fashioned things like blogs.
25 July, 2011
17 July, 2011
9 July, 2011
So, I figured I’d pick a little project to get me to post more regularly on here. I figured it might be nice to give some of you a glimpse into how a design project might work. I’m putting this under the “Weekend Design Challenge” category, but the challenge is mostly for me to post more often. :)
The project is to turn the d20 system (used for Dungeons & Dragons 3.5 edition) into a classless system.
1 July, 2011
A few blog posts caught my attention recently that summed something I new on an intuitive basis: that there’s a conflict between fun and efficiency. It’s something that seems obvious after you think about it, but perhaps not immediately obvious to players or designers. So, let’s take a look at this a bit more and see how these two elements interact.