Psychochild's Blog

A developer's musings on game development and writing.

7 May, 2011

Weekend Design Challenge: Tutorials
Filed under: — Psychochild @ 1:53 AM

Most people have a love/hate relationship with tutorials. Without some sort of instructions, unique aspects of a game can frustrate people. But, a tutorial itself can be frustrating if it doesn’t feel right.

For this challenge, let’s take a look at tutorials. What makes a good tutorial, and what makes a bad one? Read on for a few of my thoughts.
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