Psychochild's Blog

A developer's musings on game development and writing.

30 May, 2011

10 games that should be played
Filed under: — Psychochild @ 12:44 AM

Adam Martin wrote an blog post about The 10 Games You Should Have Played based on a talk he gave. He then emailed a few people and challenged us to come up with 10 games ourselves.

Sounds good to me, but let me mix this up a bit.

27 May, 2011

Evaluating business models
Filed under: — Psychochild @ 7:12 PM

Nils, a frequent commenter on this blog, wrote some articles on his own blog about business models:

Business Models
The Evil in Monthly Subs
The Evil in F2P games

He goes into some of the dangers of different business models. I’ve left some fairly lengthy comments over there, but I thought I’d go into a bit more discussion about different business models.

24 May, 2011

The wheels of fortune
Filed under: — Psychochild @ 11:20 AM

At the recent LOGIN conference, I was on a panel entitled “Wannabe Farmers replacing Pretend Mass-Murderers: Are Social Games a Fad?” To make the panel more interesting the panelists took extreme positions, and I was the solid “social (network) games are a fad” guy. Not that I believe that entirely, but it made for an entertaining panel discussion. (I’ll post a link when the talk is posted online.)

But, I mentioned something that I think is very true: business works in cycles. And, by looking at previous cycles we can use them to divine the future of the current cycle. Let’s take a closer look, shall we?

7 May, 2011

Weekend Design Challenge: Tutorials
Filed under: — Psychochild @ 1:53 AM

Most people have a love/hate relationship with tutorials. Without some sort of instructions, unique aspects of a game can frustrate people. But, a tutorial itself can be frustrating if it doesn’t feel right.

For this challenge, let’s take a look at tutorials. What makes a good tutorial, and what makes a bad one? Read on for a few of my thoughts.

5 May, 2011

The fake and the real
Filed under: — Psychochild @ 4:57 AM

Sorry for being more quiet than usual. I’m in England right now working on a new project I’m really excited about. The team has gotten together to do some work in person, and now that we have reliable internet we’ve started the “real” work. Well, I guess I’m sneaking off to do a blog post, but… let’s just pretend it’s work related. ;)

What’s gotten me to the keyboard this time? I’ve seen references to an article about “fake” achievements recently, the latest offender being Tobold, who indirectly referenced it by linking another post.

The theme of the articles is that getting “achievements” in video games is pretty much a waste of time, and anyone who does put any stock in this activity is an idiot. Of course, the initial reaction of people addicted to “fake achievements” is to rage against such pronouncements. But, we’re all smart and classy people here, so let’s take a look at why people who rage against fake achievements are the real idiots.

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