I’m an MMO developer, but I’m also an enthusiastic player. Not every MMO designer has the luxury of spending a lot of time in games, but I think it’s important to stay current with games given that I’ve spent a lot of my time running a rather “retro” game.
So, I like to think that I have a bit of insight on how the player side of things work as well as the designer. So, while I’m a big fan of microtransaction (or “free to play”) business models, I certainly do understand how players can be wary, even frightened by this type of system. So, let’s look at two games from the same company and see how they handle microtransactions.