Psychochild's Blog

A developer's musings on game development and writing.

27 February, 2011

Heading to the GDC
Filed under: — Psychochild @ 12:33 PM

I’m heading to the GDC tomorrow. Drop me an email if you want to meet up.

I’ve also put up a page with my conference and speaking engagements over to the right. I guess that means more stalkers…
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22 February, 2011

Changing social conventions
Filed under: — Psychochild @ 2:26 PM

I played the RIFT open beta in the last week. My twitteresque review: “Nice game, pretty, good explorer hooks; not different enough to purchase.” But, that’s not the reason for my posting. I found their concept of “public groups” to be fascinating and wanted to take a closer look at that design decision.
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18 February, 2011

What went into the design of The Fae’s Wyrd?
Filed under: — Psychochild @ 6:57 PM

Frequent commenter DamianoV wanted a better glimpse into the sausage factory:

An interesting write-up would be a discussion of the deliberations you underwent in the design and implementation of The Fae’s Wyrd.

Instead of banging out a long comment, let me write a post. :)
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9 February, 2011

What’s new and what’s not
Filed under: — Psychochild @ 1:09 AM

Jessica Mulligan, a person I admire greatly, said that she stopped writing regular columns when it felt like she was just repeating the same thing over and over again. (With the unwritten lament, and still nobody is listening!) That’s kind of how I feel about one of my pet topics: innovation. I keep posting, but little seems to come from it.

Not that it’s necessarily going to stop me, of course. Allow me to ruminate a bit more on originality and how it applies to game design.
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1 February, 2011

Are you an MMO dev looking for something interesting?
Filed under: — Psychochild @ 3:26 PM

In my continuing series of looking for people to fill roles…

A startup I’m helping with is looking for a programmer. You can find the full description on LinkedIn: http://www.linkedin.com/jobs?viewJob=&jobId=1380233

Read on for a cut and paste of the job requirement.
(more…)

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