…don’t bother, they’re here.
In game development, clones are seemingly a way of life. A popular idea gets lifted and repurposed and hopefully expanded. It might be good, then we call it “inspired by” or an homage to the original. It might not be so good or a bit too blatant, then we call it a rip-off. (The difference between an homage and a rip-off reminds me of the joke about the difference between a religion and a cult: one is more popular than the other.)
Let’s take a look at clones, why they’re so tempting, and why they can be so harmful to game development.