I came across another interesting review of TRON: Legacy today over at Terra Nova: Blizzard is CLU. It goes into some interesting detail about the nature of MMOs and how the “living parts” were driven out, reminiscent of the plot of the movie. (Warning, there are some mild spoilers in that article if you haven’t seen the movie yet.)
This brought up some thoughts about chaos and order as they apply to game design trends. Read on for my take.