Psychochild's Blog

A developer's musings on game development and writing.

25 November, 2010

Happy Thanksgiving
Filed under: — Psychochild @ 11:38 AM

I hope everyone out there has a good Thanksgiving. Even if you live somewhere that doesn’t have heavy U.S. cultural influence, it’s always good to take the time to remember the little things in life that make it worth living.

Now, if you’ll pardon me, I have to figure out why the monster A.I. isn’t working as expected in The Fae’s Wyrd.

21 November, 2010

Weekend Design Challenge: Clue Remix
Filed under: — Psychochild @ 1:56 AM

The game site Rock, Paper, Shotgun now has a weekend feature on board games called Cardboard Children. I really enjoy as I’m a fan of modern board games.

In a challenge reminiscent of my old Weekend Design Challenges, this week the author asked readers to remix Clue (aka Cluedo outside of the U.S.) I figured some people here might miss them and might be interested in the opportunity to stretch some design muscles.

Read on for some brief thoughts.

8 November, 2010

OMG, why do MMOs suck so bad?

There’s been a small surge in people discussing the problems with MMO games lately. There are a few variations on the theme, but it comes down to the old, “where’s the innovation?” People are complaining that MMOs haven’t advanced, that they’re stuck in the same old gameplay, and one source even saying they should be more like action-orientated console games.

So, once again, let me stifle a weary sigh and let’s take a look at this issue, shall we?

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