As Psychoavatar is winding up, I’m back into “business” mode. I have a good amount of experience in running Near Death Studios, so I know to avoid pitfalls like taking on too much overhead too early. I’ve also started considering business opportunities and haven’t put marketing ideas off until the last minute.
In my daily reading, I’ve been seeing more articles about independent game development, particularly about business. I figured I might discuss a few of those since I’m in a business-minded mood.