Psychochild's Blog

A developer's musings on game development and writing.

22 September, 2010

Success, opportunities, and luck
Filed under: — Psychochild @ 9:52 AM

Sometimes the world of business seems inscrutable. An idea you are sure will never work goes on to set new records, while that sure-fire concept goes nowhere. If you’ve studied business at all, you’ve read stories, usually apocryphal, about how some idea was looked down upon or succeeded despite the odds (a college paper describing FedEx getting a ‘C’ grade, the epic battle of VHS vs. Betamax, etc.) Despite the fact that we’d like to believe a great idea will always succeed, this isn’t always the case.

So, what contributes to success in business? Particularly in (indie) games?

15 September, 2010

Economic consequences
Filed under: — Psychochild @ 2:46 PM

A discussion blew up on the blogosphere as I was getting ready for a cross-country trip: the ethics of buying games used. It started when a a THQ employee rather tactlessly pointed out that used games don’t support developers, and truly exploded when Penny Arcade said what most people interpreted as “used game buyers = dirty pirates” (and not the cool bottle-of-rum kind).

As with most emotional arguments, a lot of it seems to be a misunderstanding. I think the core of the issue here is one that people don’t understand well: the economic consequences of their actions. Let’s take a look at “pre-owned” games from a developer’s standpoint.

8 September, 2010

Posting on Twitter
Filed under: — Psychochild @ 11:24 PM

I’m trying out Twitter again. I heard an interesting news story about how one guy limits himself to one Twitter per day, and thought that sounded interesting. Follow @Psychochild to get my (almost) daily insight. Oh, and I’m announcing new blog posts on there via a plugin, if you wish to use Twitter instead of an RSS reader.

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