A post over at the Rampant Coyote sparked a discussion where Jay Barnson (the blog author) posted the following in a comment:
We talk about “Show, don’t tell.” An important principle in linear entertainment. But could “invite” be a more critical principle still for interactive media? Are modern games so focused on “showing” that they fail to “invite” the player to engage their imagination and contribute to the story? Are the games, effectively, treating the player like a passive audience and saying, “Sit down, shut up, watch this cool presentation and I’ll tell you when to press the buttons to make it do nifty stuff.”
A startling amount of insight about some of the problems I see in modern design. Read on for a few more thoughts.