Psychochild's Blog

A developer's musings on game development and writing.

1 May, 2010

Design: Elemental Advancement
Filed under: — Psychochild @ 2:42 PM

This is an advancement system I’ve worked up. I figured that since I bellyache about innovation and change, I might as well show off some of what I would like to see.

I present a design for advancement in a fantasy RPG based loosely on the four classical (Greek) elements. The goal is to give a simplified system that could be used in a typical fantasy RPG without having to deal with old standbys like armor class, etc.
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