It’s been a while, so let’s play with a design challenge again.
At the GDC, game design deity Sid Meier said something that caught my attention:
People who play games are egomaniacs. It says on the box you get to control armies, discover new technology, and create entire civilizations. So, right away, you’re an egomaniac.
(Tip of the hat to Spinks for the pointer.)
So, here’s the challenge: can you make a game that isn’t for egomaniacs? What really makes it different?