This is a collaborative post with Ferrel over at Epic Slant. We worked on writing articles from different perspectives: he wrote from the guild leader’s perspective, and I wrote this from a game designer’s perspective. We hope you enjoy reading this. (If you write a blog or articles and would like to do the same thing with me, send me an email.)
Ferrel and I, by very happy coincidence, happen to play on the same server in LotRO. As he posted, we had a good discussion about loot and guild leadership. His post focuses on the trials and tribulations of a guild leader, but how does the issue of loot affect a game developer and the game they are designing?