Psychochild's Blog

A developer's musings on game development and writing.

30 July, 2009

What the “RP” in “RPG” stands for
Filed under: — Psychochild @ 6:22 PM

Zubon over at Kill Ten Rats wrote a little post about what “RPG” really means. Of course, what’s really happening is another lament that role-playing just doesn’t happen in games called “RPGs”:

An interesting thought, so let’s take a look at role-playing in games that use that term to describe themselves.
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20 July, 2009

MMO irritants
Filed under: — Psychochild @ 2:33 AM

Some things in games just get under your skin. Yes, it’s a game and things don’t have to mimic the real world, but sometimes things happen that just irritate you because they’re so senseless.

Let me list some of my favorites.
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16 July, 2009

The problem with interdependency
Filed under: — Psychochild @ 2:40 AM

After taking a look at grouping last week, I wanted to dig a bit deeper into the topic. Let’s take a look at the larger topic that makes grouping feel like a drag: interdependency.

Interdependency is when the game tells you, “you must rely on someone else to accomplish something that helps you.” In general, this is frustrating because other people aren’t always dependable. So, let’s look at this from a designer’s point of view.
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7 July, 2009

Punishing grouping
Filed under: — Psychochild @ 4:27 AM

The issue of grouping vs. soling has been going on for a while. The fashion has been to be a defiantly proud soloer ranting against the a faceless group that wants to force everyone to group up. But, recently, the group fans have struck back, describing the benefits of being in a group in an MMO. One of my first few posts on this blog was about how grouping isn’t evil.

So, let’s take a look at grouping and why it’s so painful in games.
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2 July, 2009

The virtual and the “real” sides of life
Filed under: — Psychochild @ 12:31 AM

Gordon over at We Fly Spitfires wrote an interesting article about The Philosophy of Friendship. He takes a look at what friendship in the online world means. The comments are equally insightful, too. Gordon then followed up with a post about Consequences in Virtual Worlds where he expands on the idea of how separate “reality” and the actions in “virtual worlds” really are.

Instead of writing an epic-length comment there, I figured I’d write blog post here.
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