Psychochild's Blog

A developer's musings on game development and writing.

12 June, 2009

Interesting Mechanics: Dread and Hope
Filed under: — Psychochild @ 2:42 AM

I wanted to talk a bit about one of the more interesting mechanics in LotRO: Dread and Hope. This is perhaps one of the more interesting mechanics the game has to offer above and beyond the typical DIKU fare. Since I slammed the game a bit for sticking a bit too close to “safe” mechanics, I figured I’d take some time to point out one of the original and interesting bits.
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