Psychochild's Blog

A developer's musings on game development and writing.

28 June, 2009

Testing out a new plugin
Filed under: — Psychochild @ 2:34 PM

People with RSS readers will notice an extra little bit added to the end of the post. It’s added by a nifty plugin called RSS Footer. This is mostly to prevent sites that just scrape content from getting free content without at least linking back to me. But people reading via RSS will also get a handy link back to the main article to read and write comments.

Personally, I think those are the best part of the blog. :)
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26 June, 2009

Why “addiction” is the wrong word
Filed under: — Psychochild @ 6:33 PM

Sometimes, computer games are a whole other world, and our terminology reflects that. Saying that a game is “addicting” is often meant as a complement. Yet, addiction usually has other connotations (NSFW) in the wider world. So, game developers should be careful about using the word.

Let’s take a look at what we usually mean when we use the word, and what it means for game players and game developers.
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23 June, 2009

Playing with the mind of a designer
Filed under: — Psychochild @ 5:22 AM

No, this isn’t an invitation for you to engage in neurosurgery on me. (Although, I’m sure a few people out there would like to know what the hell makes me tick.) What I want to do here is show you what it’s like playing and looking at things through the perspective of a game designer.

Yeah, it involves LotRO. I maybe next time I’ll do a non-LotRO post. Don’t hold your breath.
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17 June, 2009

Business in games
Filed under: — Psychochild @ 3:57 PM

I want to talk about running a business in a game. Note that this isn’t running a business about games; there’s a handy book about that topic if you want to read about that boring subject. ;)

No, instead, I want to cover the topic of how to make money in games beyond murdering monsters and running packages for NPCs. What does it take to run a business within an MMO world?
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16 June, 2009

Interview on the Digipen Podcast
Filed under: — Psychochild @ 4:03 PM

I was interviewed for the Digipen Podclass feature. The description says I discussed “effects of current technology and culture on MMOGs” with the host Omaha Sternberg.

Here’s a direct link to the interview.
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12 June, 2009

Interesting Mechanics: Dread and Hope
Filed under: — Psychochild @ 2:42 AM

I wanted to talk a bit about one of the more interesting mechanics in LotRO: Dread and Hope. This is perhaps one of the more interesting mechanics the game has to offer above and beyond the typical DIKU fare. Since I slammed the game a bit for sticking a bit too close to “safe” mechanics, I figured I’d take some time to point out one of the original and interesting bits.
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7 June, 2009

My experiences in Middle Earth
Filed under: — Psychochild @ 3:13 AM

I’ve been playing LotRO for about six months now. I’ve been playing it mostly for fun, and I’ve had the extra fun of playing it with my better half.

I figured it might be of some interest for me to write about how I approach the game and my general experiences with the game after I’ve gotten into it a bit.
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