Psychochild's Blog

A developer's musings on game development and writing.

31 May, 2009

Complaints, actions, and reality
Filed under: — Psychochild @ 3:24 AM

There’s an old joke about how a person sees the same action in different perspectives. For example:

  • I borrow items without asking permission.
  • You take things that don’t belong to you.
  • He (or she) steals things from others.

The joke here is that I don’t do anything bad, you (the person I have to worry about the old “punch in the face” from) are a bit worse than I am, and the person we’re gossiping about is a horrible human being.

But, I think that this is an interesting way to think about game design.

  • Many players say they want one thing.
  • Most players do something different.
  • Reality dictates what actually can be done.

Let’s see how this relates to quests and “innovation”, shall we?

23 May, 2009

Examining the Grind
Filed under: — Psychochild @ 3:06 PM

A few months ago, when I was really busy organizing a conference, a group of bloggers started talking about quests and how the relate to the dreaded grind. The discussion lead to an interesting discussion but Michael “Muckbeast” Hartman: New Grind, Just like the Old Grind: Quest Heavy Advancement.

Better late than never, so I’m going to take a look at questing and “grinding” from my own point of view.

18 May, 2009

Designing with Cheaters in Mind
Filed under: — Psychochild @ 4:19 AM

As I mentioned last post, I spoke at the LOGIN conference last week on “Designing with Cheaters in Mind”. I just uploaded my presentation slides in PDF format.

Lots of text there, so you can follow along even if you weren’t at the talk. A few more thoughts about my talk and the LOGIN conference in general after the jump.

4 May, 2009

Speaking at LOGIN conference next week

I’ll be at the LOGIN conference in Seattle next week. I’m speaking on the topic of Designing with Cheaters in Mind.

Feel free to drop me an email if you’re going and want to meet up.

1 May, 2009

Interesting Mechanics: Interactive crafting
Filed under: — Psychochild @ 6:03 PM

Crafting is an interesting topic in games. In a previous post, I went into depth about how a typical crafting system works in a game. For this article, I want to focus on the interactive crafting system found in EverQuest 2.

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