Psychochild's Blog

A developer's musings on game development and writing.

31 January, 2009

Doing research
Filed under: — Psychochild @ 5:38 PM

I’m working on a writing project (details to follow once it gets to the point where I have something to announce), and I started doing some research about various topics I’m writing about.

Then I started to think back about the stories of research authors and game developers do. Wait, do game developers do research?
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26 January, 2009

Another look at game interfaces
Filed under: — Psychochild @ 7:43 PM

My post last week about how a real newbie experiences a game spurred some interesting discussions about interfaces. Instead of posting a long comment, I figured I’d post some actual content on the blog about user interfaces.
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Weekend Design Challenge: Taking a bit of a break
Filed under: — Psychochild @ 5:39 PM

I’ve decided to take a bit of a break from the design challenges for now. I originally did them as an interesting little diversion, and it’s become a crutch for me to make sure to update this blog on a semi-regular basis. I want to write about other topics, so I’m going to take a small break from the Weekend Design Challenge. Perhaps I’ll do an occasional one on a monthly basis.
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21 January, 2009

Watching a new player up close and personal
Filed under: — Psychochild @ 4:39 AM

My WoW-playing friends have not been overly impressed with the expansion. So, after two of them bought the latest LotRO expansion, and one bought it as a gift for another friend, we’ve been playing that game a bit more than we’ve been playing WoW.

The twist in this story is that I got my better half, Kat, to try the game out using one of the buddy keys that came with the box I bought. Long story short: she was hooked. But, it’s given me a really interesting perspective on what a new player really experiences when playing a game.
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19 January, 2009

Weekend Design Challenge: New player experience
Filed under: — Psychochild @ 4:19 PM

One of the most vital aspects of online games is the new player experience. It becomes even trickier when you consider a person who has never played online games before.

This week, let’s consider the new player experience in an online game.
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12 January, 2009

Weekend Design Challenge: What makes this game tick?
Filed under: — Psychochild @ 11:45 PM

This week, we’ll take a look at a game to see what makes it tick. The game in question is Eversion.

Heed the warning: NOT INDICATED FOR CHILDREN OR THOSE OF A NERVOUS DISPOSITION
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5 January, 2009

Annual feedback time
Filed under: — Psychochild @ 5:38 PM

It’s that time of year. As I’ve done in previous years, I’m asking you what you’d like to see on this blog in the upcoming year.

I promise not to completely ignore the feedback.
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