Psychochild's Blog

A developer's musings on game development and writing.

27 November, 2008

Filed under: — Psychochild @ 10:03 PM

I hope everyone has had a good Thanksgiving. We had a nice feast of traditional turkey with all the trimmings.

I’ve always liked Thanksgiving because it’s also a time of introspection in addition to being a day to stuff yourself silly with a turkey you previously stuffed silly. Any time that you can take time to think is important. So, what are you thankful for?

Some thoughts after the jump.

24 November, 2008

Weekend Design Challenge: More gameplay

This week, let’s shift back to talking about gameplay. Two weeks ago, I asked about this topic and it veered off into the realm of themes. Last week we discussed some themes, so this week I want to go back to gameplay and think about what types of gameplay we could have for a board game.

Some thoughts after the jump.

17 November, 2008

Weekend Design Challenge: Theme
Filed under: — Psychochild @ 5:23 AM

Last week the goal was to think about types of gameplay. Most people suggested that we look at themes instead. This week, we’ll consider themes in more depth then perhaps go back to gameplay types later.

Read on for some more thoughts.

10 November, 2008

Weekend Design Challenge: Type of gameplay

Okay, after doing a bit of research on games, let’s start brainstorming the game itself.

Our first step: determining the type of gameplay for the game.

2 November, 2008

Weekend Design Challenge: Project Research

Based on last week’s feedback, it seems there is some interest in doing a shared project. I’ve decided that a board game would be a nice first step. As Aaron pointed out, this also allows us to focus more on the game instead of computer tech.

So this first week we’re going to do our research to learn more about doing a board game. This won’t be the only research we’ll do, but it’s the important first step.

Read on for more thoughts and some guidelines for the project.

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