Psychochild's Blog

A developer's musings on game development and writing.

27 October, 2008

Weekend Design Challenge: Doing a project
Filed under: — Psychochild @ 12:44 AM

So, let’s try something a bit different this weekend. I want to do something a bit longer term so that we can see the challenge change over time.

So, this week let’s come up with a general project to pursue and I’ll chose one. We’ll then discuss different steps we need to consider to implement the project.

Read on for more information.
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22 October, 2008

Speak to people who care
Filed under: — Psychochild @ 2:07 AM

Are you an indie MMO developer? Got some experience you think other people would benefit from? If so, perhaps you would be a good speaker for IMGDC 3.0. We’re looking for speakers for next year’s conference in Las Vegas, NV, from April 17-19.

Read on for more details.
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17 October, 2008

Weekend Design Challenge: Science Fiction
Filed under: — Psychochild @ 2:05 AM

A few years ago, the Austin game conference got Vernor Vinge to give a keynote. I loved it, because here was a smart guy that could look into the future and tell us something we might not already know. His book Rainbows End was an entertaining read because it showed some interesting technology and how it would be used for games. I thought that was really cool, because many times science fiction writers ignore that almost any technology eventually gets used for games (and/or pornography).

This week, let’s take a look at Science Fiction as it applies to games that you might have to design.
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13 October, 2008

Weekend Design Challenge: Pets
Filed under: — Psychochild @ 11:55 AM

Pets are very meaningful to a lot of people in the offline world. So, it makes sense that we see them in online games. This week, let’s take a look at pets and think of some ways they could be improved.
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5 October, 2008

Weekend Design Challenge: Predicting trends
Filed under: — Psychochild @ 7:36 PM

Sorry I’ve been absent a bit. Still unpacking from the recent move, and the recent, unfortunate news about Jeff Freeman made me pause and think a bit.

One thing I’ve been trying to do lately is look at future trends for online game development. What will the future bring? And, more importantly, how can game developers take advantage of it?
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