Psychochild's Blog

A developer's musings on game development and writing.

26 September, 2008

Reputation

Filed under: — Psychochild @ 12:00 PM
(This post has been viewed 2160 times.)

One thing that experienced people coming into the game industry don't seem to understand is the role of reputation. Especially when you start talking about online games, which are a subset of the industry as a whole; the few of us very experienced people pass around a lot of information about people we've worked with.

So, let's take a look at how you manage your reputation in the game industry.
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22 September, 2008

Weekend Design Challenge: Harassment

Filed under: — Psychochild @ 8:33 AM
(This post has been viewed 1397 times.)

Let's do something really difficult this time around: consider a system for dealing with harassment.

It's a common problem in online games, and it takes up a lot of CS time and effort. So, a good system to reduce harassment issues would be a godsend.

So, what system would you design to deal with players harassing each other? A few thoughts after the jump.
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12 September, 2008

Weekend Design Challenge: Disasters

Filed under: — Psychochild @ 7:28 PM
(This post has been viewed 1175 times.)

As another Hurricane pounds the Gulf coast in the United States and I check that my flight is still scheduled, disasters are on many people's minds.

So, let's think about disaster-themed games and events this weekend.
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8 September, 2008

Weekend Design Challenge: Anonymity

Filed under: — Psychochild @ 1:52 AM
(This post has been viewed 1340 times.)

One of the best and worst things about the internet is anonymity. On one hand, anonymity allows people to be whistleblowers without putting themselves at risk; however, it also allows people to spread lies without being responsible for the effects.

So, let's think about this in terms of online games. How does anonymity affect gameplay and metagame issues?
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5 September, 2008

Life is what happens to you while you’re busy making other plans

Filed under: — Psychochild @ 11:01 PM
(This post has been viewed 1265 times.)

Just a quick note that I'm not quite dead yet, just really, really busy. Went to PAX last weekend, came back with a head cold, now I'm moving a few hundred miles away from our current place. I'm also getting ready for the Austin conference and putting together work to do presentations for the project I talked about in the previous email.

I'll try to post up a Weekend Design Challenge this weekend in between packing boxes and dreading loading up the moving truck.


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