Psychochild's Blog

A developer's musings on game development and writing.

25 August, 2008

Party leader looking for more
Filed under: — Psychochild @ 3:53 AM

I’ve been pretty quiet about stuff I’m working on recently. But, it’s getting to the point where we need to look some talented people to fill out the team.

Read on for a bit of background information and what positions I’m looking for. Even if you’re not interested, referring an interested party can give you precious good Karma with me. ;)

23 August, 2008

Weekend Design Challenge: The negative side of business
Filed under: — Psychochild @ 5:01 AM

I saw a really fascinating article online where Bill Roper of Flagship Studios’ fame talked about the demise of his company. It was a really fascinating and honest look on the inside of a business.

It’s also a perfect example of why I wanted to write and edit my book about business and legal issues. Here’s a competent developer who obviously was able to create a successful game as he did previously at Blizzard, but where not doing the proper business planning lead to a business failure.

(Personal to Bill Roper: contact me if you want to write a chapter for the next edition of the book. ;)

No particular challenge this weekend, but do read that article. A few of my own thoughts after the jump.

19 August, 2008

The secrets of storytelling
Filed under: — Psychochild @ 9:50 PM

Scientific American had an interesting article on The Secrets of Storytelling. The article’s focus is on why storytelling works so well for humans. Most of the reasons relate to social activities.

Some food for thought since we deal with social activities in online games.

16 August, 2008

Weekend Design Challenge: Evaluating your local culture

This week, let’s turn our attention to ourselves for a change. Culture is an important part of games, so let’s take a look at what local cultural aspects are important to game design. This is hard, because it is often difficult to identify what makes your culture unique in the eyes of others.

11 August, 2008

Weekend Design Challenge: An Indie Game

This week, let’s look at another brief, indie game, Chatroom.

This is a brief adventure-type game set in the future. A few issues to consider after the break.

6 August, 2008

Short Story: Caravan of Lost Souls
Filed under: — Psychochild @ 4:14 AM

I haven’t posted up any short stories in a while. I found an old one I had worked on previously and figured I’d post it up for the enjoyment of all.

Caravan of Lost Sousl

4 August, 2008

Weekend Design Challenge: PvP Event
Filed under: — Psychochild @ 8:31 PM

I’ve started work with a team on an upcoming indie game, Secondhand Lands. It’s a quirky little game involving sheep and wolves supporting different factions in a land heavily influenced by fairy tales. There’s quite a few PvP elements in the game, living up to the wolves vs. sheep characters in the game.

This week, let’s consider some possible PvP events in the game. More details about the game and the requirements after the jump.

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