Psychochild's Blog

A developer's musings on game development and writing.

28 June, 2008

Weekend Design Challenge: Business influencing design
Filed under: — Psychochild @ 8:42 PM

This week, we’re going to take a look at the intersection between business and design. How does business influence design?

Let’s see how few posts we can get this week! :)

23 June, 2008

Weekend Design Challenge: A moment of reflection
Filed under: — Psychochild @ 4:19 AM

No deep challenge this weekend given the news that George Carlin passed away.

I always considered Carlin a true artist. He not only found time to entertain us, but also to make us think. A goal I aspire to in my professional life.

We lost someone irreplaceable. :(

18 June, 2008

Makin’ stuff in MMOs
Filed under: — Psychochild @ 11:58 PM

As I mentioned in the recent Weekend Design Challenge, the topic of tradeskills/crafting has been on my mind. So, let’s take a look at this from a developer’s point of view.

What do tradeskills add to a game? What are some recent implementations? How are these implementations flawed, and what can we learn from them?

15 June, 2008

Weekend Design Challenge: Tradeskills
Filed under: — Psychochild @ 4:40 PM

I’ve been thinking a bit more about tradeskills and crafting lately. How does it fit into a traditional online game? What are the challenges? So, in anticipation of a blog entry on this, here’s your challenge: What is the single most important aspect of in-game crafting, in your opinion?

A few initial thoughts after the jump.

7 June, 2008

Weekend Design Challenge: Content for an indie MMO
Filed under: — Psychochild @ 5:49 PM

This week we have Over00 writing to ask:

For the last few days, I’ve been working on adding content to Golemizer, mostly quests. It’s a lot of fun since it gets me to improve to AI system to build quests that can be more than just “kill 10 rats”. However, content being what it is and being the only one adding content, I know it will take more than traditional quests to help keep interest.

So, perhaps the brilliant minds here can think about his issue and give some feedback.

2 June, 2008

That’s nice, how does it relate to Age of Conan?
Filed under: — Psychochild @ 7:57 PM

As part of my duty for getting a copy of AoC, I’m writing blog entries on another site about my experiences. This has the added bonus of not turning this blog into a “why I am frustrated Conan right this minute” rantsite. :P

I promise to try to keep posting some content on here, though.

1 June, 2008

Weekend Design Challenge: Ranged vs. close attacks

One common theme in online games is that it’s hard to balanced ranged attacks vs. up-close (usually melee) attacks. In general, one or the other seems to be much more potent.

So, this week, let’s talk about how to balance these two types of attacks.

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