Psychochild's Blog

A developer's musings on game development and writing.

28 May, 2008

Expected downtime
Filed under: — Psychochild @ 9:20 PM

As I posted previously, I had to move hosts.

If you’re reading this entry, then you’re looking at my current site instead of the old one.

There may be some downtime over the next few days as stuff gets changed and upgraded. If you see any problems, please email me.

25 May, 2008

Weekend Design Challenge: MMO single-player
Filed under: — Psychochild @ 11:58 PM

As a lot of other people have the past week, I’ve been trying to survive in a land of barbarians. One thing that struck me about the low-level game is how much of it is spent in what is essentially a single-player game.

This week, let’s discuss that design decision.
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22 May, 2008

Early stages of MMO development

I’ve found myself working at the beginning of yet another new project. I can’t say too much about it right now, other than experienced people will probably say they want to work on a similar project. The project aims to be fun (obviously), accessible, interesting, small-scale, able to take some risks, and not a watered down game intended to appeal to the “casual market.” We’ll see if I can actually pull something like this off.

However, one of the things I’ve done repeatedly in the past has been to consider the stages of MMO development, particularly the early stages. I figured I’ve been through this enough to write a little post about it to help others. Prepare to be educated!
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18 May, 2008

Weekend Design Challenge: Tragedies
Filed under: — Psychochild @ 11:37 PM

This time around, let’s talk about a topic that doesn’t get covered much: tragedies. And, I’m not just talking about how the developers are treated, either. ;)

Can you incorporate themes of tragedy in games without turning off the audience? If so, how?
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11 May, 2008

Weekend Design Challenge: Making friends
Filed under: — Psychochild @ 11:16 PM

This week, let’s think a bit about socialization in online games. Specifically, how can the design encourage people to make friends with others?

Some thoughts after the jump.
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9 May, 2008

Intuitive isn’t, just like this title
Filed under: — Psychochild @ 2:14 AM

I recently came across a wonderful article on “Intuitive Interfaces”. Executive summary: people don’t really mean “intuitive” when they use that word to refer to interfaces.

They don’t mean it when they talk about games, either.
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6 May, 2008

Know your MMO history
Filed under: — Psychochild @ 9:54 PM

A few months ago there was a great post over on Massively about the Visual History of MMORPGs.

You may be surprised to learn that Meridian 59 wasn’t the first MMORPG ever.
(more…)

4 May, 2008

Weekend Design Challenge: Types of Guilds
Filed under: — Psychochild @ 6:25 PM

Guilds are usually considered the core of the social fabric in online games. So, this week we’ll take a look at guilds and the different types that exist on online games.

What type of guilds exist in games? What are their roles in the social fabric of games?
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1 May, 2008

Host recommendations, anyone?
Filed under: — Psychochild @ 11:04 PM

I need to move this website to a new host soon, since my current super-start host has decided to get out of the business. *cry*

So, I need a place to host my site. A few details after the break.
(more…)

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