I’ve found myself working at the beginning of yet another new project. I can’t say too much about it right now, other than experienced people will probably say they want to work on a similar project. The project aims to be fun (obviously), accessible, interesting, small-scale, able to take some risks, and not a watered down game intended to appeal to the “casual market.” We’ll see if I can actually pull something like this off.
However, one of the things I’ve done repeatedly in the past has been to consider the stages of MMO development, particularly the early stages. I figured I’ve been through this enough to write a little post about it to help others. Prepare to be educated!