Psychochild's Blog

A developer's musings on game development and writing.

29 April, 2008

When a good game goes bad
Filed under: — Psychochild @ 2:56 AM

My friend Ophelea just posted a review of the upcoming 50 Cent game. “Oh, great,” you might think, but surprisingly the gameplay is really good. The developers have managed to build a pretty fun game.

Unfortunately, they’ve also decided that a black rapper shooting up people in the Middle East is a cool plot.

27 April, 2008

Weekend Design Challenge: What sucks?
Filed under: — Psychochild @ 5:57 PM

We’ll keep this weekend’s challenge short: what sucks about current online multiplayer games?

22 April, 2008

The Long Tail and Indie Game Devs
Filed under: — Psychochild @ 10:33 PM

Every once in a while I read an article from someone who gets all excited about “the Long Tail” as it applies to people who I call “indies”. The theory is that there are a lot of unserved people out there, so the indie should find customers on the long tail and serve a niche.

It was refreshing, therefore, to read an article taking a serious look at the Long Tail. Unfortunately, the article then goes on to discuss an equally unlikely scenario.

The truth is: Business is hard for the indie, no matter how you slice it.

20 April, 2008

Weekend Design Challenge: LOL
Filed under: — Psychochild @ 11:34 PM

The acronym “LOL” is rather interesting. While it originally meant “laugh(ing) out loud”, it tends to be used in response to any sort of humorous situation, even if the person in question isn’t actually laughing out loud. Some people even go so far is to say, “loll” when they intend to laugh.

When you really do find something funny, you can surprise yourself when you actually do laugh out loud.

So, this week we’ll look for things that are funny enough that it made you actually laugh out loud.

13 April, 2008

Weekend Design Challenge: Taxes
Filed under: — Psychochild @ 10:16 PM

Given the upcoming tax season here in the U.S., I figured I’d be a truly sadistic designer and pose this problem:

Design a way to make taxes fun.

8 April, 2008

Interviewed at IMGDC
Filed under: — Psychochild @ 9:25 PM

At the recent IMGDC, I was interviewed by Cameron Sorden for Ten Ton Hammer. You can read the interview here:

Some thoughts after the jump.

7 April, 2008

Weekend Design Challenge: Support costs
Filed under: — Psychochild @ 12:02 AM

After an email conversation with another indie MMO developer, I thought about the costs for supporting a customer base.

So, here’s this weekend’s design: how do we reduce suppot costs?

Some thoughts after the break.

1 April, 2008

Announcement: My new game project
Filed under: — Psychochild @ 5:10 PM

After the recent IMGDC, I decided it was time to talk about my own personal project.

Are you tired of games that just promote war? Wish there were a guaranteed-to-be-popular game that focused more on cooperation?

Allow me to present:


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