This week, we'll be open-ended: design a game involving cards.
Some thoughts after the break.
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This week, we'll be open-ended: design a game involving cards.
Some thoughts after the break.
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Over on Broken Toys, there's a post about an article criticizing Richard Bartle. It's a post that spawned more than 400 comments!
But, I don't want to talk about capitalism or RMT or any of that this time. No, the more important lesson is how easy it is for someone to forget that there are real human beings on the other side of the network. It's easy to throw around words intended to insult like "intrinsic Marxist" when you don't acknowledge that the other person has feelings, too. This seems especially common when the target of criticism is considered a developer.
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After a bit of travel, time zones become an interesting topic for me. This weekend's challenge: how do you deal with the fact that people from different time zones can all play the same game?
Some thoughts after the jump.
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Well, the stats at least. A friend of mine (via my better half) pointed me to an online quiz: What Kind of D&D Character Would You Be?. I also saw this posted over on Damion's blog.
So, without further delay:
I Am A: Chaotic Neutral Human Wizard (5th Level)
Ability Scores:
Strength-13
Dexterity-15
Constitution-13
Intelligence-18
Wisdom-17
Charisma-14
Details and thoughts after the jump.
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This week, let's talk about an often overlooked part of online game: food.
What interesting designs can we come up with that include food? My thoughts after the jump.
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This weekend's challenge comes from Bobby Thurman. He writes:
Problem: How to do you teach a friendless and newbie player about MMOs without overwhelming them?
I thought this was an interesting question, so I'm presenting it to you guys. More thoughts after the jump.
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