Psychochild's Blog

A developer's musings on game development and writing.

28 November, 2007

Casual MMO gameplay?
Filed under: — Psychochild @ 5:09 AM

Reader (and former co-worker) Christian Knickel wrote me with an interesting question:

If you’re going to build a “casual” MMO, what types of core gameplay would it have?

More information after the jump.

25 November, 2007

Weekend design challenge: Holidays
Filed under: — Psychochild @ 11:25 PM

Well, now that we’ve eaten our turkies (or goose, as the case may be), time to think about holidays. While playing some of my usual games, I was struck that there seemed to be no big celebrations for Thanksgiving. Now, I suspect this is mostly because it’s a very U.S.-centric holiday, and the big games are now truly international. But, still, it was interesting that I missed some of the trappings of the particular season in online games.

So, let’s think about holidays.

23 November, 2007

Time commitment in games
Filed under: — Psychochild @ 1:58 AM

In last weekend’s design challenge, I asked about time commitment. How much time is appropriate for a game to require?

The consensus was “it depends”. And, that’s true. But, what does it depend on?

18 November, 2007

Weekend Design Challenge: Time
Filed under: — Psychochild @ 2:44 PM

I’m writing up an article on the time required by games, but I thought I’d get some thoughts from you all before I dive in.

So, here’s this weekend’s challenge: How much time should games require?

11 November, 2007

Weekend Design Challenge: Learn something new
Filed under: — Psychochild @ 12:25 AM

This is going to be an easy design challenge: go learn something new. It doesn’t even have to be about game development.

Learning new things is the best way to get exposed to different ideas. What I learned today is after the break.

7 November, 2007

The role of scripting for designers
Filed under: — Psychochild @ 5:02 PM

It seems like everyone got together and decided to have an interesting discussion right as I was out of town. The issue brought up by Joe Ludwig was: No designer scripting. This assertion created a lot of discussion, including a followup post by Joe.

Since I fancy myself both a programmer and a designer, I have something to say about this!

5 November, 2007

Weekend Design Challenge: Proverbial trouble in paradise
Filed under: — Psychochild @ 12:05 AM

Having just gotten back from celebrating my birthday in Hawaii, I figured I’d give everyone an easier challenge this week.

Imagine that a game simulates a paradise. For a game, this will eventually get boring; so, we have to introduce some conflict. So, the challenge is: what is that conflict?

Some thoughts below the jump.

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