Over at Joe Ludwig’s blog, he posted a bit about the original Middle Earth Online project by Sierra. He worked on a version that eventually got canceled. His story is a fascinating look at what turned out to be his first three months in the industry.
His story ends with him having to relocate to another state in order to keep his job. I thought I’d talk about one of those dirty little secrets we don’t talk about much in the industry: how often you’ll probably end up relocating.