I just had an interesting discussion with a friend of mine about storytelling in games. He’s looking to become a screenwriter, but he’s an avid gamer as well. He pointed out that there were only a few things necessary to really improve the quality of stories in games. I agree with him, and figured it would be good to tap into the collective brainpower of my readers to think a bit more about story.
A summary of our conversation and my thoughts after the jump.