Psychochild's Blog

A developer's musings on game development and writing.

31 May, 2007

TOS is in danger!
Filed under: — Psychochild @ 2:59 PM

Will this force Paddock to relocate?

Okay, so it isn’t an M59 event. But, it’s an issue that has been spreading around like wildfire. Long story short: a court has thrown out a provision in Second Life‘s (SL) TOS in regards to a lawsuit filed by a player. This is causing some raised eyebrows, to say the least.

You can read the court ruling (pdf) for more detailed information.

My IANAL commentary after the break.

30 May, 2007

Frequent relocation
Filed under: — Psychochild @ 11:58 PM

Over at Joe Ludwig’s blog, he posted a bit about the original Middle Earth Online project by Sierra. He worked on a version that eventually got canceled. His story is a fascinating look at what turned out to be his first three months in the industry.

His story ends with him having to relocate to another state in order to keep his job. I thought I’d talk about one of those dirty little secrets we don’t talk about much in the industry: how often you’ll probably end up relocating.

28 May, 2007

Weekend Design Challenge: Storytelling
Filed under: — Psychochild @ 12:58 AM

I just had an interesting discussion with a friend of mine about storytelling in games. He’s looking to become a screenwriter, but he’s an avid gamer as well. He pointed out that there were only a few things necessary to really improve the quality of stories in games. I agree with him, and figured it would be good to tap into the collective brainpower of my readers to think a bit more about story.

A summary of our conversation and my thoughts after the jump.

24 May, 2007

The most important game design lesson
Filed under: — Psychochild @ 9:43 PM

I know I haven’t been posting much lately; I’ve been up to my eyeballs in work for the current project I can’t really talk about. Funny how that works.

But, I thought I’d talk about one of the most important design lessons I can impart to anyone. Without this vital aspect, all design fails.

What is it? Simply put, it is an attention to detail.

19 May, 2007

Weekend Design Challenge: Glue
Filed under: — Psychochild @ 6:08 PM

Let’s do something open-ended. This week, let’s think of games where the central theme is “glue” (or sticking things together).

My thoughts after the jump.

17 May, 2007

Upgrade done!
Filed under: — Psychochild @ 1:03 AM

As you might have noticed, there was some weirdness with my blog recently. I’m trying to update WordPress, so bear with me if there’s some downtime.

Update: Upgrade done. Post here if there’s any lingering weirdness.

Have fun!

13 May, 2007

Weekend Design Challenge: Shaping the future
Filed under: — Psychochild @ 9:55 PM

I just read a great post over on Charles Stross’ website called “Shaping the Future”. It’s a fascinating take on how increases in data storage could radically change how our ancestors are. A bit long, but a wonderful read.

This inspired me for this week’s design challenge: pick a technology and discuss how it could change games, particularly online games.

11 May, 2007

It is the end, my friends…
Filed under: — Psychochild @ 9:55 PM

Over at Tales of the Rampant Coyote, I’ve been notified that the blogosphere is coming to an end. According to the Urban Monk, it is advised that we make one final post before the end finally reaches us and all blogs are silenced.

I’ve been blogging for two and a half years. A seemingly unfortunate (or, perhaps, mercifully) short time. The end is nigh, so I want to leave a few words for everyone to remember this blog.

10 May, 2007

The pitfalls of Web 2.0
Filed under: — Psychochild @ 5:23 PM

Okay, time to write something else besides just Weekend Design Challenges. Funny how you get less interested in writing stuff when you have actual, fulfilling work to do.

Anyway, I wanted to write about the brave new world of Web 2.0. This time, the world is going to change because people have harnessed the wisdom of crowds to create bold new content!

Those two lines should be worth about a million in funding in today’s investing climate! ;)

But, as wonderful as the whole Web 2.0 hype is, there are some problems with it. What happens when you rely on common people entirely for content? Well, you get content created by common people. That’s not always a good thing.

5 May, 2007

Weekend Design Challenge: Extras
Filed under: — Psychochild @ 6:33 AM

One of the coolest things that some games offered were cool little extras in the package. The most famous ones were probably the cloth maps available in various computer RPGs. It was always neat to have something game-related in the package.

So, this week, let’s discuss those extras.

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