Psychochild's Blog

A developer's musings on game development and writing.

21 April, 2007

Weekend Design Challenge: Non-combat gameplay
Filed under: — Psychochild @ 4:20 AM

So, let’s get back into some concrete design challenges. This one is perhaps a bit broad, but you all are smart enough to handle it.

Here’s your challenge: Describe and define a major gameplay system for an online game that does not (directly) involve combat. My thought below the jump.
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