Psychochild's Blog

A developer's musings on game development and writing.

16 March, 2007

Weekend Design Challenge: Feedback loop
Filed under: — Psychochild @ 9:21 PM

We’ll go practical this week. Let’s say you’re working on a typical combat-focused online RPG. One feature requested on the forums is that players that take wounds should perform worse than a fully healed character. Your job is to design this system to work within a game.

A few thoughts below.
(more…)

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