Psychochild's Blog

A developer's musings on game development and writing.

4 March, 2007

Weekend Design Challenge: Airplane games
Filed under: — Psychochild @ 4:13 AM

Given that it’s GDC travel season, here’s a challenge that will probably strike a chord with most people.

Your challenge: Create a game that can be played on an airplane during takeoff or landing.

Some constraints to consider after the break.
(more…)

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