There’s one dichotomy I’ve found fascinating about online games: people get all bent out of shape if you cheat in terms of achieving. Botting is generally frowned upon by companies, and the mere hint of the possibility of buying items/characters sends people into a frenzy.
Yet, the equivalent behaviors relating to exploring aren’t as vilified. Heading to a site to find quest location? Not a problem. Buy a strategy guy? Go right ahead!
In other words, as the title says: cheat while exploring, but not while achieving.
Why is this?