On the current project I’m contracted to (sorry, no info, I’m under NDA), I’ve been given the opportunity to train a new designer in the ways of MMO design. It’s a big responsibility given that I will now have control of this person’s future. But, I’ve been thinking more about the nature of design and recording my philosophies, ideas, and methods down to be useful.
The nice thing about this arrangement is that I’m contracted, so I own the material I’ll be teaching this new designer. So, you might notice a new category “Design Lessons”. Yep, I’ll be writing more about MMO design and my take on things as I develop the lessons for this new designer.
So, let’s start with the first entry: What is a game designer?