Psychochild's Blog

A developer's musings on game development and writing.

22 December, 2006

Weekend Design Challenge: Game analysis
Filed under: — Psychochild @ 8:31 PM

This week, we’ll do something fun and bring things back to a practical level.

A game I’ve been playing lately is a Flash game called Tower Defense by Roman Sanine. For those of you not familiar with this type of game, you build defensive towers to attack enemies that travel along a defined path. The goal is to kill the enemies before they get to the end of the path. Towers have different ranges and damage types, and some variations of these types of games have the towers have special abilities.

You can find the game here. Here’s another link, but the site seems to be over bandwidth.

This game is a rather simplistic version of this type of game. In fact, the game is extremely stripped-down in terms of graphics. But, this makes a good game to study that won’t take a very long time. Studying games like this is an important part of being a good game designer.
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