One of the biggest problems that designers face is how to play a lot of games in limited time. Sounds like a real tragedy, doesn’t it? But, seriously, it’s hard to keep abreast of all the different games that you need to play if you actually want to, you know, develop games. This can be a serious problem in some situations because you just can’t keep up with some genres. Epic multi-hour RPGs fell off my lists a long time ago, for example.
So, what can you do?